﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class Logger
{

    public static void Log(object o)
    {
        Debug.Log(o);
    }

    public static void LogWarning(object o)
    {
        Debug.LogWarning(o);
    }

    public static void LogError(object o)
    {
        Debug.Log(o);
    }
}

 
